Can You Become a Wrewolf Again After Finishing Dawngaurd
This article is nigh the status lycanthropy, in particular the effects it has on the histrion. For enemies and NPCs who are werewolves, see Werewolf.
Transforming into a werewolf
Lycanthropy is a condition in Skyrim that gives you the Fauna Form greater power, which allows you lot to accept on the grade of a werewolf. Becoming a werewolf adds the Beast Blood constant result, which grants a 100% resistance to all diseases, but besides prevents you from gaining resting bonuses. Werewolves can bargain lethal damage with their claw attacks, move swiftly, and have increased health and stamina. The only style to become a werewolf is to drinkable werewolf claret during The Companions questline.
In the Dawnguard add together-on, a skill tree is added for werewolves, with perks that will increase your damage, health, and stamina as a werewolf, and even enhance your howl abilities. In order to unlock new perks, you must feed on corpses of non-undead NPCs.
As a werewolf, you tin can too draw ability from the Totems of Hircine to give your shout-like "howl" ability new powers, although you lot may only use the shout related to the item totem you accept activated.
Contents
- 1 Beast Form
- 2 Skill Perks
- 3 Curing Lycanthropy
- 4 Achievements
- v Related Quests
- 5.1 Globe Interactions
- 6 Notes
- vii Bugs
- 8 Come across Also
Creature Form [edit]
The Beast Course greater ability tin can be used once per day to transform into a werewolf for 150 seconds. You tin can keep Beast Form agile longer past feeding on humanoid corpses (with the Cruel Feeding perk, you tin feed on almost any dead creature). Every feeding restores fifty points of health and adds an additional 30 seconds of fourth dimension in Animate being Form. The Ring of Hircine provides an alternate unlimited ways of transformation for werewolves.
Werewolf Claws | ||
---|---|---|
Level | ![]() | ![]() |
1–ten | +0 | 0 |
11–15 | +5 | 50 |
16–20 | +xv | 100 |
21–25 | +25 | 150 |
26–30 | +30 | 200 |
31–35 | +35 | 250 |
36–40 | +forty | 300 |
41–45 | +l | 350 |
46+ | +60 | 400 |
The Beast Form ability has the following effects:
- Your health increases by l and stamina increases by 100 (with a Dawnguard added perk, wellness increases by 150 and stamina past 200).
- Stamina regeneration increases from 5% of your total stamina per second to 20%.
- Conveying capacity increases past 2000 points.
- Ability to use shout-like howls:
- Howl of Terror: enemies flee in fear for 60 seconds and nearby wolves come to your help.
- Totem of Brotherhood: summons two red pack members to aid you in combat for a express fourth dimension.
- Totem of The Hunt: reveals nearby prey, similar to a Detect Life spell.
- Totem of Fear: grants a higher-level fright shout.
- Base of operations unarmed damage increases to twenty points and reach to 150 points (well-nigh races accept a base of operations unarmed damage of four and a attain of 96).
- Werewolf Claws: a abiding Fortify Unarmed Damage effect that increases with your level (and gives yous Resist Damage if Dawnguard is installed)—see table.
- Base health regeneration is set up to 0 (unless the Band of the HuntDB is equipped).
The first time you transform using Beast Class, you will immediately be cured of all diseases, including any stage of vampirism. This means you cannot be a vampire and a werewolf at the same time. The Beast Form ability as well automatically removes all of your equipment. Summoned thralls, such as dead thralls, volition immediately die. Still, other summoned creatures will remain until their timer expires.
While you are in beast form, you lot cannot use any of your equipment, spells, dragon shouts, or powers, but your attacks increase in power and speed, and you may execute one of four "kill cam" moves. Pressing a single assault button may accept you leaping on your enemy and savagely slashing their chests, or biting their throats. Pressing both assault buttons simultaneously may accept y'all throwing your enemy a slap-up distance, or lifting them off their feet and decapitating them. Your move speed volition increment as well, and you will not exist staggered past attacks or by attacking an enemy with a raised shield. Since you cannot utilise spells or items, the only way to heal yourself is to feed on corpses.
Racial abilities practice not comport over into your beast form, but existing spell effects do. This includes passive abilities such every bit The Lord Stone, the Approval of Mara, and the Magic Resistance perks from the Alteration skill tree. It too includes the Destruction Cloak spells and the Alteration Flesh spells. Nonetheless, effects that modify wellness regeneration rates, such as The Lady Stone or Regenerate Wellness potions, will do nothing unless you have equipped the Ring of the ChaseDB. This is because werewolves that are not wearing this ring have their base health regeneration set up to 0 points, so any event that multiplies this rate will result in a health regeneration rate of 0.
As a werewolf in Skyrim, you will be hated and feared by almost whatsoever NPC that sees you in your creature form, and near will attack yous on sight (exceptions include other werewolves, M'aiq the Liar, members of the Night Brotherhood, The Circumvolve, followers currently in your service, members of the Thieves Guild, and the heroes of Sovngarde, just non your spouse, unless your spouse is one of these). Your wolf cousins will not attack yous, and may even come up to your assistance if you utilize your Howl of Terror ability. Crimes committed in beast form volition not be attributed to y'all and will not increase your bounty, unless someone sees you transform. If yous are seen turning into your beast form, 1000 gold will exist added to your compensation (unless the person is one of those that won't assault yous).
You volition have a forced third-person view while Creature Form is agile and will not be able to access character menus or maps. If Dawnguard is installed, opening the graphic symbol carte will open the Werewolf skill tree. Y'all will not be able to pick upwardly whatever items, pick locks, actuate containers, or initiate chat while in animal grade, only you can activate switches (such as levers and pull chains) to progress through dungeons (though you will be unable to interact with objects preventing the use of switches, e.g. the bones or scraps that must be removed to use certain switches in Raldbthar Deep Market). You tin can command followers by pointing your crosshair at them and holding down your actuate/utilise control. Followers cannot be commanded to selection upwards items while you are in creature form, even so—they will interpret whatever such order as but "move at that place".
Y'all cannot consciously choose to deactivate Beast Form once you take transformed. The merely manner to render to your human grade is to wait for the Beast Form to end or to apply the "wait" function. In Skyrim Special Edition, annihilation you had equipped while transforming is automatically re-equipped. In the original release, you accept to re-equip your equipment manually.
All howls except for Howl of Terror have to be unlocked via a quest that is available when you have completed the Companions questline, as long as you remain a werewolf. You tin can but take one howl active at a time. You can cull which howl y'all wish to select by visiting the Underforge and praying at the totem that corresponds to the howl you want. Only three totems are available; once you accept selected a new howl by praying at a totem, the Howl of Terror becomes permanently unavailable, although the Howl of Fear, which is available from the third totem, is very similar.
Skill Perks [edit]
The Dawnguard add-on adds a perk tree for werewolves. The skill tree is simply chosen "Werewolf" and perks are earned through feeding on the corpses of fallen NPCs (or creatures after the Savage Feeding perk has been unlocked). It is not necessary to feed on fresh kills—yous tin also feed on bodies that are already dead. Opening the character carte while transformed will instead open this skill tree. The totem-related perks will merely apply if you currently have the corresponding totem agile. Unlike the Vampire Lord, you cannot change your shout power while transformed.
Acquiring new perks requires more feedings each time. The first perk requires five feedings; later on that, each new perk requires 2 more feedings than the last (up to 25 required to progress from the tenth perk to the 11th). Yous will need to feed a total of 165 times to consummate the entire tree.
Bestial Strength
Fauna Vigor
Gorging
Savage Feeding
Totem of Terror
Totem of the Predator
Totem of Water ice Brothers
Totem of the Moon
Lycanthropy Perk Tree
Perk | Rank | Clarification | ID | Perk Req |
---|---|---|---|---|
Bestial Strength | 1 | Practise 25% more than damage as a werewolf. | xx 0059a4 | |
two | Do fifty% more damage as a werewolf. | xx 007a3f | ||
iii | Do 75% more harm as a werewolf. | 20 011cfa | ||
4 | Do 100% more damage as a werewolf. | xx 011cfb | ||
Animal Vigor | 100 point bonus to wellness and stamina in beast course. | 20 0059a5 | Unmerciful Forcefulness | |
Gorging | Feeding heals twice as much health. | twenty 0059a7 | Animal Vigor | |
Savage Feeding | Able to feed off almost dead creatures. Feeding off creatures instead of people but provides half the extended time. | 20 0059a6 | Gorging | |
Totem of Ice Brothers | Werewolf Totem of Brotherhood howl calls Water ice Wolves. | 20 0059aa | Bestial Strength | |
Totem of the Moon | Werewolf Totem of Brotherhood howl calls werewolves. | xx 0059ab | Totem of Ice Brothers | |
Totem of Terror | Werewolf Howl of Terror affects even college level creatures. | twenty 0059a8 | Bestial Force | |
Totem of the Predator | Werewolf Totem of the Hunt howl has extended range, and shows whether the targets are not in combat, searching, or actively in gainsay. | xx 0059a9 | Bestial Strength |
Curing Lycanthropy [edit]
To cure yourself in the base of operations game, you must complete the Companions quest line. Later on yous have completed Glory of the Dead, you may cure yourself of lycanthropy by returning to Ysgramor's Tomb, although y'all will need another Glenmoril Witch's head. If you demand another Glenmoril Witch's head you can wait until either Vilkas or Farkas ask for help to be apple-pie of lycanthropy, and complete the quest Purity (make sure to catch an actress Glenmoril Witch's caput for yourself). And then you can use the Flame of the Harbinger to cure yourself.
Once cured you will no longer have access to the Underforge, and y'all will not be able to consummate the Totems of Hircine quests if you take non already washed and then. You volition also be unable to complete the Dragonborn quest Visit the hunters at Frostmoon Crag.
The Dawnguard improver allows y'all to restore your lycanthropy with help from Aela the Huntress. Y'all can do this only one time; if y'all cure information technology again, you lot cannot regain your lycanthropy from Aela. If yous restore your lycanthropy, you volition go on all of the werewolf perks you had earlier, and volition also proceed the same totem benefit that you had active when you were a werewolf previously.
Accepting Lord Harkon'due south gift of vampirism during the Enkindling quest or asking Serana to make you a vampire (either during the Chasing Echoes quest or after the end of the Dawnguard questline) volition also cure you of lycanthropy.
Achievements [edit]
One achievement is related to being a werewolf:
-
Werewolf Mastered DG (20 points/Bronze) — Larn 11 werewolf perks
- There are xi available perks, so all of the werewolf perks must be unlocked for this achievement.
Several other achievements are obtained from the Companions questline.
[edit]
World Interactions [edit]
- Frostmoon Invitation DB
Notes [edit]
- Yous will accept 0 base armor while in beast class, but y'all do count equally unarmored for the purposes of the Mage Armor perk.
- Before patch ane.3.10, armor rating in beast course is afflicted by the Light Armor skill and will exist increased by the Active Defender perk.
- Werewolf howls count equally shouts for the purposes of the General Statistics screen; each time you howl adds to your total number of shouts and it is possible for a howl to show up as your favorite shout.
- Transforming into a werewolf in view of the guards of a Hold is a handy way to apace reach the
Main Criminal accomplishment.
- Though the grapheme model for beast class werewolves is the aforementioned regardless of gender, males are taller than females. Game data sets the top scale at 1 for females and i.thirteen for males.
- Full Moon Rising is in game data as a constant effect that enhances stats while the moons are full; however, it does non actually appear in normal gameplay.
- The Fright shouts are not affected by the Master of the Listen perk.
- Time still passes while the perk tree is displayed (though nil moves outside of the menu). If you take too long perusing the perk tree, your Animal Form might wear off and you won't be able to select 1. As presently as you close the menu, you'll immediately change back. You'll need to transform again in gild to admission the skill tree and select your new perk.
- The Dragonborn add-on adds werebears, a new type of lycanthrope. However players cannot transform into these creatures.
- The werewolf perk tree was originally developed as part of the Game Jam.
- While you tin can't initiate conversation in beast course, most scripted conversations (like running into Eisa Blackthorn which starts The Pale Lady quest) will withal happen, and the NPC will converse with you similar normal.
- Using the special ability of the Ring of Namira to feed on a corpse will make it impossible to feed on it in brute grade. The reverse is too true, corpses fed on in beast class cannot be cannibalized with the Band of Namira.
- It is not necessary to impale an enemy while in beast grade in order to feed on the corpse. Enemies tin exist killed in humanoid form, then you lot tin transform into a werewolf to feed. This makes it possible to clear a location in humanoid form, and so transform and feed on many corpses at once without engaging in combat.
- The Totem of the Predator perk grants a modified "Find Life" ability: it 'paints' all targets in the expanse affected by the howl. Said effect lasts for one minute, fifty-fifty if the target(southward) go out the howl radius, though new targets entering the range are not afflicted until the howl is repeated.
- As well as being unable to collaborate with certain objects, y'all are too unable to destroy spiderweb barriers while in fauna form as attacks seem to go straight through. This tin can make it difficult to progress though certain locations where spiders reside. Transforming back to man form will permit you to destroy the barrier and go on.
- Y'all are unable to breathe underwater as a werewolf, even if yous are an Argonian.
- In Survival Way, your Beast Blood will forbid you from having the Rested or Well Rested bonus. Still, after a total sleep information technology takes the same amount of time for your Fatigue to fall to Drained as a non-werewolf from a Well Rested state.
- The proper name used internally for the highest level of Werewolf Claws suggests that information technology was intended for level fifty and above, but in reality, it takes effect at level 46.
Bugs [edit]
- NPCs may withal make mention of your "wolfish grin" or the "fur growing out of your ears" or "you smell similar a moisture dog" fifty-fifty subsequently yous are cured of lycanthropy, because the simply condition for these remarks is the completion of The Silver Paw, not your werewolf status. Similarly, in the statistics section of the menu, the "days equally a werewolf" statistic may continue to increase even after lycanthropy is cured.
- The 100% illness immunity does not foreclose contracting diseases from traps due to a script oversight.
-
This problems is stock-still by version 2.0.v of the Unofficial Skyrim Patch.
-
- Using Soul Trap on a corpse you have already eaten equally a werewolf gives you another middle from the victim. You can progress werewolf perks, simply you have to expect to transform over again to actually unlock them. Savage Feeding benefits from this problems likewise.
-
This bug is fixed by version 2.0.1 of the Unofficial Skyrim Patch.
-
- Sometimes equipment is not fully removed later transforming. If y'all retain a weapon afterwards transforming, this can cause you to be unable to attack with the weapon-equipped hand and causes strange animations, since werewolves do not have animations for wielding weapons.
- You may exist unable to cure yourself using the blue flame immediately after curing Kodlak in the Companions quest line.
- This may exist fixed past doing radiant quests for the Companions until a Purity mission comes upwardly, after which you can employ the flame again. You may need to complete both Purity quests (for both Farkas and Vilkas) before yous tin can cure yourself.
- Right earlier you turn dorsum into a human later on using Beast Form, yous may get a bulletin saying that you lot are over encumbered, and y'all may be unable to run or sprint, even though you aren't.
- Opening your inventory and closing it again may fix this.
- After reverting back to human form, the forced third-person camera sometimes persists.
- Interrupting the feeding animation (such as past howling) will successfully complete the feeding immediately. Being mid-air (i.east. jumping) when activating the feeding volition likewise cancel the blitheness, but otherwise lead to a successful feeding.
- While in werewolf form, information technology is possible to get stuck in it well over the time limit.
- This tin can be fixed by using the wait function for 24 in-game hours, though this might not ever work. It may work best if yous await multiple one hour periods than just one 24 60 minutes period.
- When transforming into a werewolf, at that place is a brief period between when the cutscene ends, and when you regain the ability to move and attack. If you feed on a corpse in this narrow window of time, the werewolf transformation may be very short (a few seconds). Using this glitch in combination with the Band of Hircine allows you to make several kills and feed on the corpses ane by ane for skill tree progress, without having to remain in creature form for a long time afterward (and without having to wait).
- Sometimes while in brute form, the sprinting power attack may not execute despite belongings the sprinting and attack buttons.
- Exiting and reentering sprint style normally fixes this.
- Sometimes, when reverting back to human being form, part of the werewolf skin volition form over your equipment. The werewolf head volition have no teeth, and will clip into your first-person view.
- Despite the fact that powers are inactive, the Orcs tin actuate Berserker Rage before transforming, thus allowing their attack impairment to be doubled ?
- It is possible to be a werewolf and (not-vampire lord) vampire at the same time, although the Dragonborn'southward advent will revert to normal after exiting beast form. You will demand to have late stage sanguinare vampiris and enquire Aela to restore your lycanthropy. Time it such that the screen darkening (beast class) and the screen going red (vampirism) happen at the same time. Thus, you will receive beast grade at the same fourth dimension equally the script for adding vampirism runs, resulting in a hybrid.
Run into Also [edit]
- For more information near lycanthropes of the Elder Scrolls universe, see the lore commodity.
hatfielddouse1959.blogspot.com
Source: https://en.uesp.net/wiki/Skyrim:Lycanthropy
0 Response to "Can You Become a Wrewolf Again After Finishing Dawngaurd"
Post a Comment